Red Dead Redemption is a sandbox-style action-adventure western video game developed by Rockstar San Diego, due for release on May 18, 2010 in North America and on May 21, 2010 in Europe and Australia for the PlayStation 3 and Xbox 360. It is a "spiritual successor" to 2004's Red Dead Revolver.
Red Dead Redemption is basically Grand Theft meets wild west, improving on some of the gameplay/ideas of Grand Theft Auto IV while adding plenty of its own. It's set in 1911, and you play a character named Marston. The combat is highly stylized to recreate wild west shootouts from film and staged plays. The Euphoria engine has come a long way since GTA IV as evidenced in the videos section after this lengthy information overload.
Although plenty of information is contained on this page, I highly recommend you watch those videos. The game is admittedly shorter than GTA IV in regards to the main quest but offers several side missions and lots of multiplayer goodness including 'posses' and 'experience gaining to level up.'
Information that will make you want this game:
THIS IS A PRETTY BIG GAME.
You can drink and screw prostitutes.
The world is roughly twice the size of San Andreas. It is split into three regions, each larger than GTA IV's Liberty City.
Every building is enterable and there are no load times transitioning between interior and exterior.
THE WILD WEST HAS WILDLIFE.
There are forty animals in the game, each with it's own AI. (Horse, dog, beaver, pig, wolf, coyote, and more...) Vultures will eat the remains of fallen foes.
You can hunt animals in single player and multiplayer.
Hunted animals can be "sold for parts" on the market.
YOU CAN'T CONTROL THEM, BUT YOU CAN STILL FUCK WITH EM!
NPC appearances are randomly generates so there won't (or shouldn't be) clones.
NPCs can hold grudges. An NPC you beat up at a saloon might come back with a gun.
NPC houses can be broken into and robbed.
NPC towns can be wiped out and turned into ghost towns. It takes roughly 2-3 days for new peeps to move in.
NPCs play an important part of free roaming via random encounters.
NPCs can be doing a number of things: ambushes, hostage situations, even sitting around a campfire telling stories of your exploits.
It's possible to join them around the campfire and hang out but there's always a chance they're dangerous bandits.
Occasionally gangs take over towns.
There are a wide variety of NPC personalities including savage cannibals and killers.
Indians and Chinese are present.
THERE'S NOTHING WRONG WITH 'GETTING AROUND.'
Three main modes of transport: horseback, stagecoaches, and trains.
Stagecoaches and trains operate on a time table and will give you a ride for a fee. You may take a nap to bypass time.
Stagecoaches can be driven, taking a turn too fast will cause you to tip over. Horses have personalities.
Wild horses have to be lassoed, broken, and saddled before you can ride them.
If you are unsuccessful at this the horse can buck you and you can get dragged. This can happen to NPCs as well.
Any horse that is not yours or hasn't been yours for long will be harder to control.
A horse you haven't had long won't respond to a whistle, but a horse you have had long will. It'll even buck off a thief.
When dismounting, it's important to tie up your horse or it will follow you around.
For you horse lovers, different breeds of horse have different stamina and speeds.
Spur a horse too much, it will get pissed and kick you off.
Horses automatically jump over any obstacle they can. (They're not stupid.)
Riding one too fast in rough brush will make the horse pissed and it will kick you off.
No matter where you are you can summon your trained horse with a whistle. (Epona, much?)
You may stable up to 24 horses at a time for safe keeping.
They have self-preservation instincts, so as much as you want to run one off a cliff, it knows better. (Damnit...) You can quick travel to any town or campsite you've visited.
Passage along rivers is handled by steamboat.
KILLING PEOPLE HAS NEVER BEEN MORE FUN.
You can carry multiple weapons of each type: knife, lasso, handgun, rifle, shotgun, sniper rifle, thrown.
Uses a cover system similar to that of Grand Theft Auto IV.
Gunplay mimics that of Western movies, including exaggerated *stunt man* physics and ultra-precise hat and gun shooting.
Different weapons have different firing options.
Hold down trigger on Mauser pistol for rapid fire, double tap trigger on sawed-off shotgun to fire both barrels.
Gunplay is heavier and more satisfying than GTA IV.
You can do a ground tackle to bring an opponent to the ground. No word yet on kimura.
When on the ground, the opponent can still use his pistol.
Stationary Weapons: Cannons and gatling guns make an appearance in the game.
Lasso has various uses including: trying up NPCs, capturing NPCs, pulling NPCs from horses, dragging NPCs behind your horse, lassoing wild horses to break them and make them rideable, lassoing bulls for bull riding, pulling an NPC toward you and disembowling them with the knife.
Getting drunk and bumping into someone can start a duel.
Dead-Eye Targeting is a three level system that allows players to slow or stop time and more accurately place shots.
1. The first level is a simple slow-down bullet time mode.
2. The second level automatically places targets when aiming at enemies, which then fire off at once.
3. The third level allows the player to place targets wherever he pleases with full control.
Dead-Eye Targeting has its own meter which drains when used but regenerates by killing foes.
Dead-Eye Targeting can be used with weapons outside of guns, such as throwing knives.
Dead-Eye Targeting can be used on horseback.
Weapon specific executions are present.
A gun shot will make NPCs crawl and slowly bleed out. Horses will spew a jet of blood when shot due to higher blood pressure.
When coming across a gun fight, the icons of fighters will flash blue and red on the map. Shooting someone makes you an enemy to their side and an ally to the other side.
You may attack both sides of a conflict and become an enemy to both.
WHERE EVERYBODY KNOWS YOUR NAME...
Three stats regarding notoriety: Fame, Honor, Wanted Level
Stat tracking how well known you are.
Higher fame opens up more missions.
Having high enough fame allows you to settle some disputes with words rather than fighting.
Doing the honorable thing in a situation nets an increase in honor.
Attempting to do the honorable thing but failing will earn less honor, but still some.
Doing the dishonorable thing, obviously, decreases your honor.
Being honorable earns discounts at stores and law men will be more likely to turn a blind eye for petty crimes.
Being dishonorable means higher prices at stores and law men keeping a closer eye on you. NPCs fear/avoid you.
Honor affects the missions presented to you.
Regarding Wanted Level
Breaking the law puts a bounty on your head.
Being spotted by a civilian can earn you a bounty if they (live to) tell law enforcement.
Witnesses are marked by a flashing *eye* icon on the minimap.
In the higher levels of your bounty, law men will come after you with dogs.
Law men will attempt to lasso and hogtie you. If they succeed you're arrested and you'll go to jail. Wearing a bandana over your face while committing a crime disguises you and lets you escape quickly once you remove it, but your bounty will remain.
As long as you have a bounty on your head, bounty hunters will pursue you. The bigger the bounty, the more hunters come after you, sometimes with posses.
Ways to remove the bounty on your head:
Bribing a law man.
Paying it off yourself (by wiring money via a telegraph station.)
Doing work for the law men which nets you a pardon letter.
MAIN QUEST INFIDELITY? GET SOME ON THE SIDE.
Such as Bounty Hunting.
Initiated by tearing a Wanted Poster from the wall.
Most have a 'Dead or Alive' option but bringing them alive nets a larger reward.
Incapacitate and hog tie a bounty to bring them in alive.
If you choose to go with 'dead,' you must bring a piece of clothing or evidence to get a reward.
Or Treasure Hunting
Initiated by simply searching. Use a roughly drawn map to find a landmark near the treasure.
Search under stones for treasure but be careful, you might stumble upon a snake if you upturn the wrong one.
Treasures include gold bars and additional maps.
There's Poker, Blackjack, Five-Finger Fillet, and Horseshoes for you game-within-a-game types.
You can patrol areas at night with a helper or a guard dog.
Hunting (and selling the remains.)
Plant harvesting (they can be sold to doctors to make medicine).
Dueling (you can't duel everyone, such as old women...)
Horse Racing (place your bets)
Car Racing (there are cars in the more developed areas)
Can watch short films in school houses.
Can go to theaters after dark and watch animated shorts.
DON'T PLAY WITH YOURSELF!
Multiplayer allows you to play as both male as female, game supports up to 16 players.
Scoring points, killing folks, and doing special actions (such as killing a grizzly with a knife!) earn you XP.
XP can be used to buy clothes and items for your character, and raises your level (cap is 50).
Dead-Eye Targeting works in multiplayer by allowing you to mark targets, but you can't slow the game down.
The lobby is the game's freemode, which allows players to roam freely and enjoy the full interactivity of the map.
While in the lobby, players can form posses. Up to 8 players can be in a single posse.
Leader of posse can set waypoints which show up on the whole posse's minimap.
If anyone gets separated from the posse they can warp back to the leader.
Posse members can kill eachother, and several posses can do battle at once.
Five Types of Challenges
Sends waves of animals toward the players and you need to grab em.
Gather certain plants while avoiding death from dangerous animals.
Always active and give rewards for pulling off tricky shots.
Involves taking out NPC gang strongholds with or without your posse.
Involve completing certain tasks like getting a killstreak with a wanted level or other wanted criminals.
Leveling up unlocks new factions and characters available to play as, as well as opening up new "titles" for you to use.
Factions: Miners, Rebeldes, Dutch's Gang, Walton's Gang, Cattle Rustlers, American Army, Federals, Lawmen, and Marshalls.
Committing crimes in multiplayer gets you a bounty, same as singleplayer. Applys only to you, not your posse.
Competitive gametypes include free-for-all shootout or a gang shootout (team deathmatch).
Players are only visible on the minimap when they run or shoot. Gold Rush has players collecting bags of gold scattered around the map and depositing them in chests for points.
You can carry one or two bags at a time but one bag slows you down while two slows you down considerably more.
Each bag is worth one point and ten points wins. Hold Your Own is the equivalent of Capture the Flag. Steal the other team's loot bag and bring it to your base.
There are other gametypes that have yet to be revealed.
Competitive matches start with standoffs. Team games feature two teams facing off. Free for all games start with a large Mexican standoff.
You can lasso and hogtie other players.
You have a default steed called upon by pressing 'up' on the d-pad. The higher your level the better the steed. Noobs get donkeys.
Videos that will make you want this game:
Forum members who own this game:
Member / Gamertag Playstation 3
????? Xbox 360
The Natural / stevo22
Red Dead Redemption is out now for Playstation 3 and Xbox 360.
Last edited by The Natural; 07-08-2010 at 07:00 PM.